The higher the depth, the more precise the colour of a pixel is going to be when its displaying a line or edge, so the smoother and more precise the display is going to be. Thats becuase of subpixel rendering, and it makes the fonts look sharper.Īantialiasing depth (wrong term?) is very important in the display quality of shaded models. Its sort of hard to explain, but if you have used Vista with a LCD monitor, you should notice fonts have a multicoloured look to them. not sure what it means in this context, but it has to do with using parts of a pixel to make images more precise. I think in your context, shader model is referring to DirectX and OpenGL support, which is important as older cards may not support newer versions of the OpenGL which may be required by Maya or other graphics apps. Shader model is the rendering bit of the GPU (I think) and it calculates the color of the pixel. Or did I overlook something?Ĭan somebody shed some light on this and help me make a decision? But the specs look the same as the normal FX 1700. Sounds interesting since I'm doing video editing on the side.
NVIDIA QUADRO FX 1500 GRAPHICS CARD PROFESSIONAL
The FX 1700 is a newer model, but still, the memory bandwidth is only 32% of the "older" FX 1500!?Īnd than there is the not so much more expensive FX 1700 Professional Video Edition. Although their prices are very close, looking at the PNY comparison charts, they still differ a lot. That would be the Mid-Range FX 1500 and FX 1700 from PNY. Will they improve only my workprogress (colors/effects in viewport, reaction time, render time, etc) or will my rendered image look better too?īudged wise, I was looking for something around the 500-600 EURO range to start with. "Shader Model", "Subpixel Precision", "Antialiasing", "Filtering", "Blending" and all those others. All features are explained to be the best quality and the fastest performance and what not.
I also don’t really know how all the features benefit. Now here is where I don’t know what to choose from. Looking at the qualified hardware comparison charts for Maya 2008 and Maya 2008 extensions 2, I notice that the nVidia Quadro is best supported. On the side I sometimes use Adobe premiere, After FX and AVID Xpress Pro. I use my workstation mainly for modeling and texturing game characters/objects in Maya 2008, Bodypaint and Photoshop. I drastically need a proper, but affordable, PCIE graphics card for my 3D projects. I couldn't find what I was looking for in other comparison posts.